Skyrim alchemy recipes garlic
![skyrim alchemy recipes garlic skyrim alchemy recipes garlic](https://i.ytimg.com/vi/FU-jEhNyRqA/maxresdefault.jpg)
- #SKYRIM ALCHEMY RECIPES GARLIC MOD#
- #SKYRIM ALCHEMY RECIPES GARLIC UPDATE#
- #SKYRIM ALCHEMY RECIPES GARLIC PATCH#
![skyrim alchemy recipes garlic skyrim alchemy recipes garlic](https://i.pinimg.com/736x/c5/ee/34/c5ee346ee7eecd86b8709f87f8091eb1.jpg)
Waterwalking" potions (potion, draught, solution, philter and elixir levels). "Resist Poison" potions (potion, draught, philter and elixir levels). The following potions/poisons have been created and added to their appropriate leveled lists: This was most likely due to an oversight or a lack of time from Bethesda so I added them. Some craftable potions/poisons were missing from the vanilla leveled lists, rendering them almost non-existent in the game unless crafted (they couldn't be found in random loot).
#SKYRIM ALCHEMY RECIPES GARLIC MOD#
Ultimate restorative potions now heal 50 points of Health/Stamina/Magicka per second for 5 seconds (250 points total).Ī version of the mod with this feature only and nothing else is included in the installer. This include crafted and non-crafted potions. If you drink multiple restorative potions with the same effect while in the menu, only the most powerful one will work. (More information on stacking in the "Notes" section.) If you drink a restore Health/Stamina/Magicka potion while the previous one is still active, the most powerful potion will take priority.
![skyrim alchemy recipes garlic skyrim alchemy recipes garlic](https://i.ytimg.com/vi/XLNIB1GvAxs/hqdefault.jpg)
You will not be able to insta-heal while in the menu. Restore Health/Stamina/Magicka potions have their effects spread over 5 seconds.Ingredient planter growth is also customizable, this mod default values making ingredients grow/regrowth much slower (10-7 days instead of 1-3). This XP bonus is only applied when the crafting menu is opened. Ingredient potency multiplier, skill multiplier and experience multiplier are customizable.īecause XP gained is linked to the gold value of the potion created and because you can no longer craft overpriced potions (see below), I recommend putting the XP multiplier at a value above 1 (2 by default). Game settings regarding Alchemy are customizable with an MCM.
#SKYRIM ALCHEMY RECIPES GARLIC UPDATE#
Removed addon: Lightweight potions: this addon complicated the update process too much, and there are better more dynamic ways (xedit scripts) to change the weight of items.
#SKYRIM ALCHEMY RECIPES GARLIC PATCH#
Patch updates: WACCF, Bruma, Rare Curios, DoS and Awesome Potions patches have been updated to forward changes made by this update.New Patch: Cutting Room Floor: changed CRF added "Frost River Mead" to match my mod effects.Bugfix: Gold value of "Mammoth Tusk" was not correctly forwarded in the distinctive rare ingredients addon.Updated keywords on ingredients and food to match v3.0 of Economy Overhaul.Skooma also affects weaponspeedmult if "Weapon Speed Effects Fix" is loaded.Food and more Ingredients gold values re balance, see description for details.Fortify Magic School potions and ingredients rebalance: duration based effects (fortify Alteration/Conjuration stay at 75% (max skill max perks), magnitude based effects (fortify Destruction, Illusion, Restoration) at 50% (from 100-75).