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“Through a scavenger hunt at a local museum, math and art students come to understand that scale in geometry is the same thing as perspective in art,” Andover High teacher Meghan Michaud said in a U.S. In one real-life example of STEAM in action, an Andover, Mass., high school drew the spotlight for its approach to teaching geometry through the lens of art. Likewise, artists apply analytic, linear and logical thinking to compose and scale their work of art.”īuczynski and her co-authors write: “These parallel spaces of science and art are pulled toward each other by the education needs of the 21st century.” STEAM education, they contend, is particularly important in the scientific disciplines because, “The next generation of scientists will need to develop their communication skills through both traditional means of writing and speaking, as well as more artistic means including illustrating, animating, videography, cartooning and model building. “For example, science relies heavily on individuals with visual-art skills to render detailed illustrations, depicting everything from atoms to zebras. “There is a dynamic synergy between the visual arts and the natural sciences,” according to the article. The interplay between art and science is highlighted in an article titled “Communicating Science Concepts Through Art: 21st Century Skills in Practice,” by Sandy Buczynski, an associate professor with the University of San Diego’s Master of Education program, and three co-authors. Through this holistic approach, students are able to exercise both sides of their brain at once. As opposed to traditional models of teaching, educators using the STEAM framework bring the disciplines together, leveraging the synergy between the modeling process and math and science content, for example, in order to blur the boundaries between modeling techniques and scientific/mathematical thinking. STEAM empowers teachers to employ project-based learning that crosses each of the five disciplines and fosters an inclusive learning environment in which all students are able to engage and contribute. Teaching relevant, in-demand skills that will prepare students to become innovators in an ever-evolving world is paramount, not only for the future of the students themselves but for the future of the country. Science, Technology, Engineering, the Arts and Math are similar fields of study in that they all involve creative processes and none uses just one method for inquiry and investigation. STEAM is an educational discipline that aims to spark an interest and lifelong love of the arts and sciences in children from an early age.
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The STEM Careers Coalition is collaborating on a COVID-19 Response Initiative project, examining how STEM professionals are pivoting their skills in response to the coronavirus pandemic.
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Department of Education, “In an ever-changing, increasingly complex world, it’s more important than ever that our nation’s youth are prepared to bring knowledge and skills to solve problems, make sense of information, and know how to gather and evaluate evidence to make decisions.” Enhancing such skills lies at the heart of STEM and STEAM education.Īdditionally, STEM and STEAM graduates “play a vital role in developing meaningful solutions to societal problems, such as the (COVID-19) public health crisis we are currently facing,” says Michael Milligan, CEO and executive director of ABET, a technology and engineering accreditation organization.
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Many education experts regard STEAM (and its predecessor STEM) as an essential component of 21st century education. Scholarships for Future STEAM EducatorsĪs the education world explores strategies to equip students with the skills and knowledge they’ll need to be successful innovators in a 21st century workforce, there has been a growing emphasis on STEAM - the educational discipline that engages students around the subjects of Science, Technology, Engineering, the Arts and Math.Classroom Resources, Activities and Lesson Plans.
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